วันศุกร์ที่ 10 มิถุนายน พ.ศ. 2554

Apple M9935Z/A Apple Shake 4 Mac OS X

For sale Apple Shake 4 Mac OS X

Wonderful, complex, not AEBy Wayne FoltaShake's extremely customizable, powerful, and complex. I'm totally loving it.First, it is NOT a direct substitute for Adobe's After Effects (AE). It has primitive text handling abilities, you cannot simply drop files into layers and drag them around to animate them, and it has no particle systems, etc. Fortunately, Apple's Motion software nicely complements Shake and handles these tasks well.Second, Shake's paradigm is very different from AE's in many ways, from the way Shake's timeline works and feels to the way a project's resolution is determined, from the node-based processing to it's command-line capability. You can use expressions, as in AE, but you can also create macros which then appear as if they were built-in filters/effects. (In fact, quite a few "built-in" effects are actually macros.) And that is one of the great strengths of Shake: with time and lots of learning and thinking, you can turn Shake into an application that's almost designed for your workflow.Shake's so big that it's impossible to cover it all. It includes two brand-name keyers (Primatte and Keylight) plus other keying tools. It has a rotoshape node that can contain multiple bezier-curved, animated (or not) matte shapes. It has a stroke-based paint/clone node. It has traditional tracker and stabilization nodes as well as a flow-based analysis node for stabilization (either lock-down or just smoothing). It has multiple warping nodes (formula-based, spline-based, as well as one specialized for lens distortion) and a morphing node. It has a node to stitch together multiple still or moving background panoramas. It has a boatload of color correction nodes. It has a 3D multi-plane node (though they do not include lights and do not handle plane intersection) as well as a 2D multi-layer node that provides layer transfer modes between layers.You have full control over transformations of video on input, including resizing, de-interlacing, and retiming, including a flow-analysis retiming which can create incredible slo-mo footage that you simply cannot create with frame-blending (which is another option, if you wish).It's node-based approach lets you simply accomplish things that would take all kinds of crazy comp nesting in AE (if you could figure out how to do it at all in AE). Shake's timeline displays image/movie "layers" but they are only used for positioning in time -- all processing/compositing/layering is accomplished by nodes and how they are linked together, not by what layer appears on top in the timeline. Each input on a node (there can be more than one, depending on what the node does) can only accept a single input, but each output can be split off in as many directions as you want. Take a node's output and split it off to four different sets of nodes for procesing and eventual recombination. (Which would require at least four nested comps to achieve in AE.)Any group of nodes you wire together can be collapsed into a group and you can specify what controls from the nodes inside the group are visible outside of the group. If you find yourself doing this often, you can save the group as a macro, which will then appear alongside all the other built-in nodes in their various palettes.You do not set a "comp size" in Shake. The size of the comp depends on the sizes of the elements ... »» Read more about Apple Shake 4 Mac OS X.

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